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Project Details

A girl wearing eye tracking glasses whilst working on a laptop

Digital Classroom

Analysing how children learn and solve different problems.

By Lund University

Project URL: lunduniversity.lu.se/o.o.i.s?news_item=5954&id=24890

Organisation URL: lunduniversity.lu.se
Organisation Twitter: @lunduniversity

  • Education
  • Data
  • Physical Computing

As students learn more with computers, learning should become more personalised and tailored, rather than standardised and dull. At least that is the promise of a unique laboratory set up in a former lecture theatre at Lund University in Sweden.

The Digital Classroom uses 25 trackers to measure eye movement and analyse how children learn and solve different problems. The aim is to find out what kind of material is best suited to which children: some might like text and pictures, others puzzles and calculations, and others may like to play games. The same basic educational concepts – learning long division, explaining the rain cycle etc. – could be conveyed in a variety of ways suited to different children, who learn best in varied ways.

Books, blackboards and televisions, the technologies of traditional, one-size-fits-all teaching, are relatively dumb. They do not adjust to the way students are (and are not) learning from them. Computers, games consoles and e-book readers are different: increasingly they will be equipped with sensors that measure how engaged and alert people are. This should allow learning materials to be designed to adapt to the styles and feelings of different learners, and therefore become more stimulating and engaging.

Tools like the Digital Classroom’s eye trackers could become a ubiquitous part of a modern education which uses digital technology to create more engaging, personalised and empathic forms of learning.

Image 'SMI Eye Tracking Glasses Mobile Devices' courtesy of SMI Eye Tracking

Last updated: 09th of May, 2014

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